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Loot Tables

Introduction

Sandstone features fully-typed loot tables. Like for all resources, you need to provide a name, which can include a namespace and folders. You then provide the definition of the loot table.

Syntax

Minimal

The minimal syntax for loot table is the following:

import { LootTable } from 'sandstone'

LootTable('loot_table_name', {
/** The rewards for this loot table */
pools: [{
/** The rolls for this pool */
rolls: 1,

/** The entries for a single pool */
entries: [{
/** An entry has a type, and additional properties. */
type: '<type>',
...additionalProperties,
}],
}],
})

As you can see, you must provide a list of pool. A pool is defined by a list of entries and a number of rolls. For each entry, you must provide a type and. Once a type has been specified, the specific properties for this type will be available through autocompletion. The pool also has conditions and functions: read the built-in documentation or the Wikipedia article on Loot Tables for more information.

Example

Example of Loot Table autocompletion

Additional properties

All additional properties can be directly found via autocompletion (as shown above), or by looking at the Minecraft wiki article on Loot Tables.

Usage

Sandstone Loot Tables have several methods mimicking the /loot command:

// Give the item to the user
myLootTable.give


myLootTable.insert
myLootTable.replaceBlock
myLootTable.replaceEntity