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Entity Library

  • Base Class: support for base entity properties like physics.
    • Dynamic labeling, loot drop & summon/spawn resources.
    • Dynamic event loops/listeners where applicable.
    • Per-entity nbt data using efficient macro UUID indexing.
    • Custom spawning mechanics.
  • Common Class: support for all common entity properties like effects, equipment, health, etc.
  • Display Class: support for display entities.